Game Development Reference
In-Depth Information
plate we suggest here to the iPad (res: 2048 x 1536 px) and iPad mini (res: 1024 x
768).
The iPhone 4
• Screen resolution: 960*640 pixels at 326 pixel per inch
• Display size: 3, 5 inches
• Audio output: Mono
Game screen study
The following figure represents the suggested subdivision of the total display area
among the main functions that it is supposed to host (with regard to the Freemium
version of the game, which hosts advertising banners): the gameplay area, the high-
er screen portion for displaying info related to gameplay, and the lower section, left
for banners and advertising:
We ask you to detail this basic design and provide another one to be used for the
Premium version of the game, which doesn't display advertising banners and thus
frees the lower portion of the screen.
With a basic plan for the game interface, the next step is to declare the dimensions
for the graphic assets: how large will Grof be? And which are the required dimen-
sions for lilypads and insects?
The following figure represents the study for dimensions of the main game objects
and text:
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