Game Development Reference
In-Depth Information
Tech
And now the last part of the pitch document; let's provide our potential investor with
numbers to help him understand whether this game idea is profitable. What and how
much is needed to make this game? How long will it take before it can make money?
Game features
Let's begin by stating the main characteristics of the game, starting from the assump-
tion that, given the genre (puzzle game) and basic mechanics (tapping on screen),
we believe that 2D is the right choice for Lilypads. Since there is no gameplay-related
reason to go 3D for this concept, by choosing 2D graphics the development time,
costs, and difficulties can be kept low, in favor of level design and additional game
elements to add depth to the gameplay.
• Graphics
• 2D backgrounds
• 2D sprites
• Reference sprite size for game objects: 64 px
• Camera
• Fixed
• Top-down
• Control interface
• Touch
Platform
Next, we list the tech-specs of the platform we are addressing. This is a necessary
step to provide guidelines for designing the game graphics and interface.
The following tech data are related to developing the game for iPhone 4, which we
picked as our target device. We encourage you, as an exercise, to adapt graphic tem-
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