Game Development Reference
In-Depth Information
Category: engines
Engines generate resources that may be required by other mechanics in the game.
sTaTic enGine
A static engine produces a steady flow of resources over time for players to consume
or to collect while playing the game.
Use a static engine when you want to limit players' actions without complicating
the design. A static engine forces players to think how they are going to spend their
resources without much need for long-term planning.
dYnamic enGine
A source produces an adjustable flow of resources. Players can invest resources to
improve the flow. Use a dynamic engine when:
n You want to introduce a trade-off between long-term investment and short-term
gains. This pattern gives the player more control over the production rate than a
static engine does.
 
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