Game Development Reference
In-Depth Information
cOnverTer enGine
Two converters set up in a loop create a surplus of resources that can be used else-
where in the game. Use a converter engine when:
n You want to create a more complex mechanism to provide the player with more
resources than a static or dynamic engine provides. (Our example converter engine
contains two interactive elements while the dynamic engine contains only one.) It
increases the difficulty of the game because the strength and the required invest-
ment of the feedback loop are more difficult to assess.
NOTE remember
that the profile of a
feedback loop is the
collection of its charac-
teristics such as effect,
investment, speed,
and so on, that we
described in Table 6.1.
n You need multiple options and mechanics to tune the profile of the feedback loop
that drives the engine and thereby the stream of resources that flows into the game.
enGine BUiLdinG
With this pattern, a significant portion of gameplay is dedicated to building up and
tuning an engine to create a steady flow of resources. Use engine building when:
n You want to create a game that has a strong focus on building and construction.
n You want to create a game that focuses on long-term strategy and planning.
 
Search WWH ::




Custom Search