Graphics Reference
In-Depth Information
5.
Set the Viewport Shading mode of the Camera view to Rendered by pressing Shift
+ Z with the mouse cursor in the 3D window. The rendered Cube turns pink because
there is no image texture loaded yet, as shown in the following screenshot:
The overall view of Blender's customized Default screen with the rendered preview of the pink Cube
6.
Click on the Open button in the Image Texture node, browse to the textures folder,
and select the rockcolor_tileable_low.png image.
7.
As we selected Generated as the mapping mode, the image is mapped flat on the
Cube from the z axis and appears stretched on the sides. Disconnect the Generated
output of the Texture Coordinate node and connect the Object node instead. Then
click on the Flat button on the Image Texture node to select the Box item. The texture
looks now correctly mapped on each face of the Cube, as shown in this screenshot:
 
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