Graphics Reference
In-Depth Information
The rock image texture loaded in the Image Texture node
8. Go to the Object modifiers window and assign a Subdivision Surface modifier to the
Cube. Set the Subdivisions levels to
4
both for View and Render. Then check the
Optimal Display item.
9. Press
Shift
+
Z
to go out of the viewport's Rendered mode. Then press
Tab
to go to
Edit Mode and scale all the vertices to double (press
Tab
, then press
S
, enter the
digit
2
, and finally, press
Enter
). Now, go out of Edit Mode.
10. Press
T
to make the Tool Shelf panel appear in the Camera view, and click on the
Smooth button under the Tools tab. Press
T
again.
11. Go to the Mapping node in the Node Editor window and set the Scale values for X, Y,
and Z to
0.250
.