Graphics Reference
In-Depth Information
Smoke and fire shaders added
9.
Rename the material as fire_smoke and save the file as 9931OS_09_fire_
smoke_final.blend .
How it works...
Considering that we basically used the default settings for the fire and smoke simulation,
the result was pretty good. To find out more about the different settings and types of smoke,
take a look at the links provided in the See also section of this chapter.
We used the Quick Effects menu to let Blender automatically set up the smoke simulation
for us. The steps usually involved are as follows:
F For the simulation domain, set an object that defines the bounds of the simulation
volume. In our case, it was the Smoke Domain box in the wireframe viewport shading
mode. It could be scaled, moved, or rotated if necessary.
F For the flow, set an object that determines where the smoke will be produced from,
that is, the Suzanne_unwrapped object.
F Assign a material to the smoke. In our case, it was the automatically created Smoke
Domain Material , which we then remade as the fire_smoke material.
F Bake the simulation by computing the cache for the required frames and then
clicking on the Current Cache to Bake button.
F Save the blend file.
 
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