Graphics Reference
In-Depth Information
5.
Add a Mix Shader node (press Shift + A and navigate to Shader | Mix Shader) and
paste it between the Add Shader node and the Material Output node. Connect the
output of the Volume Scatter node to the second Shader input socket of the Mix
Shader node. Set the Fac value to 0.700 .
6.
Add a Value node (press Shift + A and navigate to Input | Value) and an RGB
node (press Shift + A and navigate to Input | RGB). Connect the Value output to
both the Density input sockets of the Volume Absorption and Volume Scatter
nodes. Set the input value to 5.000 .
7.
Connect the output of the RGB node to the Color input sockets of the Volume
Absorption and Volume Scatter nodes. Set the color values for R to 0.890 , G
to 0.866 , and B to 0.832 .
8.
Under the Material windows, go to the Settings subpanel and enable the
Homogeneous item.
9.
Go to the Scene window, and under the Color Management subpanel, enable
the Use Curves item. Then click on the curves window to create a new control
point. Set its coordinates as X to 0.67206 and Y to 0.88125 . Click again to
create a new control point, and set the coordinates as X to 0.31579 and Y to
0.46875 . Have a look at the following screenshot:
The Rendered preview of the Suzanne cloud and the material network in the Node Editor window
 
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