Graphics Reference
In-Depth Information
5.
Go back to the Object modifiers window and click on the Vertex Group slot to select
the rest item. Then set the Strength value to 0.400 .
The displaced Suzanne cloud seen in the Solid Viewport Shading mode and the assigned modifiers in the main
properties panel to the right
How to do it...
After creating the cloud shape, let's make a start on the material:
1.
Ensure that the Suzanne_cloud object is still selected, and click on the New button in
the Node Editor toolbar or in the Material window under the main Properties panel.
2.
In the Node Editor window, select and delete the Diffuse BSDF shader node.
3.
Add a Volume Scatter node (press Shift + A and navigate to Shader | Volume
Scatter), a Volume Absorption node (press Shift + A and navigate to Shader |
Volume Absorption), and an Add Shader node (press Shift + A and navigate to
Shader | Add Shader).
4.
Connect the output of the Volume Absorption node to the first Shader input socket
of the Add Shader node, and the Volume Scatter output to the second Shader input
socket. Connect the output of the Add Shader node to the Volume input socket of the
Material Output node.
 
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