Graphics Reference
In-Depth Information
How to do it...
First, let's see the Volume applied to our usual Suzanne mesh primitive by performing the
following steps:
1.
Move the mouse to the Camera view and press Shift + Z to switch the Viewport
Shading mode to Rendered.
2.
Make sure that you have the Suzanne_unwrapped object selected, and click on
the New button in the Node Editor toolbar, or in the Material window under the
main Properties panel.
3.
In the Node Editor window, press Ctrl and click and drag a line onto the link
connecting the Diffuse BSDF shader to the Material Output node to cut it away.
Because nothing is connected to the Material Output node sockets, in the Camera
view, the Suzanne object turns pitch black as shown in the following screenshot:
The Diffuse shader connected and disconnected from the Material Output node
 
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