Graphics Reference
In-Depth Information
4.
Select and delete the Diffuse BSDF shader node. Still in the Node Editor window, add
a Volume Scatter node (press Shift + A and navigate to Shader | Volume Scatter)
and connect its output to the Volume input socket of the Material Output node.
Different effects of the Volume Scatter node obtained by changing density and color
5.
Try to increase the Density value to 10.000 , either in the node interface in
the Node Editor window, or in the slot under the Volume subpanel in the main
Properties panel. Suzanne's volume looks more solid, as shown in the middle
of the preceding screenshot.
6.
Change the Density value back to the default 1.000 and change the Color values of
the Volume Scatter node for R to 1.000 , G to 0.000 , and B to 0.000 (a red color).
The Suzanne object now appears as complementary colored smoke (on the right side
of the preceding screenshot) because light is scattered (note that the shadow on the
Plane gets the same color).
 
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