Graphics Reference
In-Depth Information
5.
Lower the Scale value to 0.070 ; set the Sharpness value to 1.000 ; and click on
the Color box to set values of R to 1.000 , G to 0.500 , and B to 0.250 .
6.
Rename the material SSS_01 and save the file as SSS_material , as shown in the
following screenshot:
Setting a flesh color for the Suzanne SSS
7. Now click on the F icon to the right side of the Material datablock name to enable
the fake user . Then click on the number 2 icon and rename the new material
SSS_02 . Enable the fake user for this material as well.
8. Add an Add Shader node (press Shift + A and navigate to Shader | Add Shader)
and paste it between the SSS node and the Material Output node.
9. Add a Mix Shader node (press Shift + A and navigate to Shader | Mix Shader),
and connect it to the first Shader input socket of the Add Shader node so that the
previous connection coming from the SSS node automatically switch to the second
Shader input socket.
10. Add a Diffuse BSDF node and a Glossy BSDF shader node (press Shift + A
and navigate to Shader | …), and connect them to the first and to the second
Shader input sockets of the Mix Shader node respectively, as shown in the
following screenshot:
 
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