Graphics Reference
In-Depth Information
11. Add four Math nodes (press
Shift
+
A
and navigate to Converter | Math). Set
Operation to Multiply and label them as
Multiply1
,
Multiply2
,
Multiply3
,
and
Multiply4
. Connect the Color output of the three ColorRamp nodes to the
first Value input socket of the first three Multiply-Math nodes, and the Color output
of the Noise Texture2 node to the first Value input socket of the Multiply4 node. Set
the second Value input socket of the Multiply1 and Multiply2 nodes to
1.000
, the
second Value input socket of the Multiply3 node to
0.100
, and the second Value
input socket of the Multiply4 node to
0.050
.
12. Add a MixRGB node (press
Shift
+
A
and navigate to Color | MixRGB). Connect
the output of the Multiply1 node to the Color1 input socket and the output of the
Multiply2 node to the Color2 input socket. Change Blend Type to Add and the
Fac value to
1.000
. Label the Add-MixRGB node as
Add1
.
13. Press
Shift
+
D
to duplicate the Add1 node, and label it as
Add2
. Connect the
output of the Add1 node to the Color1 input socket. Then connect the output of
the Multiply3 node to the Color2 input socket of the Add2 node.
14. Press
Shift
+
D
to duplicate the Add2 node, and label it as
Add3
. Paste it between
the Multiply3 and Add2 nodes, and connect the output of the Multiply4 node
to the Color2 input socket of the Add3 node.
15. Add a new Math node (press
Shift
+
A
and navigate to Converter | Math), set
Operation to Multiply, and label it as
Multiply5
. Connect the output of the
Add2 node to the first Value input socket of the Multiply5 node, and set the
second Value input socket to
1.000
.
16. Connect the output of the Multiply5 node to the Displacement input socket of
the
Material Output
node, as shown in the following screenshot:
The bump pattern