Graphics Reference
In-Depth Information
23. Add a Frame (press Shift + A and navigate to Layout | Frame). Press Shift to select
these new nodes and then the Frame. Press Ctrl + P to parent them. Rename the
frame as NIGHT . This is shown in the the following screenshot:
The NIGHT frame
24. Add an Attribute node (press Shift + A and navigate to Input | Attribute), a Gradient
Texture node (press Shift + A and navigate to Texture | Gradient Texture) and a
ColorRamp node (press Shift + A and navigate to Converter | ColorRamp). Connect
the Vector output socket of the Attribute node to the Vector input socket of the
Gradient Texture node, and the Color output of this node to the Fac input socket of
the ColorRamp node.
25. In the Name slot of the Attribute node, write UVMap_terminator . Set the
ColorRamp node's Interpolation to B-Spline. Then move the black color stop to
0.500 and the white color stop to the 0.000 position. Click on the + icon button to
add a new color stop. Set its color to pure black as well.
26. Add a Frame (press Shift + A and navigate to Layout | Frame). Press Shift to select
these three nodes and then the frame. Press Ctrl + P to parent them. Rename the
frame as TERMINATOR .
 
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