Graphics Reference
In-Depth Information
19. Add a Layer Weight node (press Shift + A and navigate to Input | Layer Weight)
to the SEAS frame. Connect the Facing output to the Fac input socket of the
ColorRamp01 node and the Fac input socket of the MixRGB node. Set the Blend
factor to 0.200 as shown in the following screenshot:
The LANDS and the SEAS frames connected and separated by the simple SEPARATOR LANDS/SEAS
20. Add an Image Texture node (press Shift + A and navigate to Texture | Image
Texture), a ColorRamp node (press Shift + A and navigate to Converter |
ColorRamp), a MixRGB node (press Shift + A and navigate to Color | MixRGB), and
an Emission shader (press Shift + A and navigate to Shader | Emission). Label the
Image Texture node as Color_Night and the ColorRamp as ColorRamp02 .
21. Connect the Color_Night node's Color output to the Fac input socket of the
ColorRamp02 node, and the Color output of this node to the Color1 input socket of
the MixRGB node. Then connect the MixRGB node's output to the Color input of the
Emission node.
22. In the Color_Night image texture node, load the Earth-night_low.png image.
Set the ColorRamp02 node's Interpolation to B-Spline and move the black color
stop to 0.250 position. Then move the white color stop to the 0.495 position. Set
the MixRGB node's Blend Type to Multiply, the Fac value to 0.700 and the Color2
values for R to 1.000 , G to 0.257 , and B to 0.090 . Set the Emission node's
Strength value to 1.000 .
 
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