Graphics Reference
In-Depth Information
10. Connect the Vector output of the Mapping03 node to the Vector inputs of the three
textures. Then add a MixRGB node (press Shift + A and navigate to Color | MixRGB),
set the Blend Type to Burn, and label it as Burn03 .
11. Connect the Fac outputs of the Noise Texture and Voronoi Texture nodes to the
Color1 and Color2 input sockets of the Burn03 node. Press Shift + D to duplicate
the Burn03 node, label it as Burn04 , and set its Fac value to 1.000 . Connect the
Color output of the Burn03 node to the Color1 input socket of the Burn04 node.
Then connect the Fac output of the Musgrave Texture node to its Color2 input socket.
12. Add a ColorRamp node (press Shift + A and navigate to Converter | ColorRamp),
label it as ColorRamp02 , and paste it between the Burn03 and the Burn04 nodes.
Set Interpolation to Ease and move the white color marker to the 0.487 position.
13. Add a Frame (press Shift + A and navigate to Layout | Frame), select all of
these nodes and then the frame, and press Ctrl + P to parent them. Label the
frame as DENSITY as shown in the following screenshot:
The DENSITY frame
14. Box-select the two frames (with all the nodes inside) and press Ctrl + G to create a
group. Add a MixRGB node (press Shift + A and navigate to Color | MixRGB), set the
Blend Type to Soft Light, and set the Fac value to 1.000 . Connect the Color output
of the Burn02 node inside the SLOPE frame to the Color1 input socket. Then connect
the Color output of the last Burn04 node inside the DENSITY frame to the Color2
input socket.
 
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