Graphics Reference
In-Depth Information
4.
Add three MixRGB nodes (press Shift + A and navigate to Color | MixRGB). Set the
Fac of the first one to 0.000 and label it as Add01 . Then connect the Color outputs
of both the Gradient Texture nodes to the Color1 and to the Color2 input sockets.
5.
Connect the output of the Add01 node to the Fac input socket of the ColorRamp01
node. Then set its Interpolation to B-Spline and move the black color stop to 0.600
position. Add a new color stop, set the color to pure black, and move it to the 0.700
position. Then move the position of the white color stop to 0.800 .
6.
Label the other two MixRGB nodes as Burn01 and Burn02. Connect the
Color output of the ColorRamp01 node to the Color1 input socket of the Burn01
node, and the Color output of this node to the Color1 input of the Burn02 node. Set
the Blend Type for both the nodes to Burn.
7.
Add a Frame (press Shift + A and navigate to Layout | Frame) and parent all of these
nodes to it. Label the frame as SLOPE as shown in the following screenshot:
The SLOPE frame
8.
Now press Shift + D to duplicate one of the Mapping nodes (press Alt + P to unparent
it from the frame), and move it to under the SLOPE frame. Label it as Mapping03
and change the Location value of X to -0.600 .
9.
Add a Noise Texture, a Voronoi Texture, and a Musgrave Texture node (press Shift +
A and navigate to Texture | Noise Texture, repeat the same for all other nodes) and
place them in a column next to the Mapping03 node. Set the Noise Texture node's
Scale value to 4.600 . Set the Voronoi Texture node's Coloring to Cell and the Scale
to 28.700 . Set the Musgrave Texture node's type to Ridged Multifractal, the Scale
to 3.500 , Detail to 16.000 , Dimension to 0.900 , Lacunarity to 0.600 , Offset to
0.500 , and Gain to 5.000 .
 
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