Graphics Reference
In-Depth Information
15. Go to the Environment Texture node and click on the Open button. Browse to the
texture folder and load the WinterForest_Env.hdr image (it's a free, high-
dynamic-range image downloaded from the sIBL Archive at http://www.hdrlabs.
com/sibl/archive.html , and licensed under the Creative Commons Attribution-
NonCommercial-ShareAlike 3.0 License).
16. Go to the Mapping node and set the Rotation value of Z to 19° as shown in the
following screenshot:
The World network setting
17. Go to the Render window, and under the Sampling subpanel, set both the Clamp
Direct and Clamp Indirect values to 1.00 . Set the Samples to 10 for Preview
and 25 for Render. Under the Light Paths subpanel, disable both the Reflective
Caustics and Refractive Caustics items and set the Filter Glossy to 1.00 .
How to do it...
We are going to create the scene and materials by dividing the process into four stages:
F Appending and grouping rock and snow shaders
F Mixing the material groups
F Creating a stencil shader
F Adding an atmospheric perspective
So, let's start with the first stage.
 
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