Graphics Reference
In-Depth Information
The FAKE_CAUSTICS frame mixed with the Ocean_Water node group on the ground of the Is Camera Ray output of the
Light Path node
The following screenshot shows where we are so far:
The point where we are so far
What is missing now is the underwater atmospheric perspective effect. There are
several ways to obtain this, for example, by compositing a Mist pass rendered in
Blender Internal or by using a volumetric shader. However, we are going to do
this with a simple node group added to every one of the different materials.
 
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