Graphics Reference
In-Depth Information
14. Press Shift + D to duplicate the ColorRamp1 node, paste it right after the Wave
Texture1 node, and label it as ColorRamp2 . Move the black color stop to
the 0.505 position and the white color stop to the 0.975 position.
15. Press Shift + D to duplicate the ColorRamp2, label it as ColorRamp3 , and
paste it right after the Wave Texture2 node. Move the black color stop to the
0.495 position and the white color stop to the left end of the slider, and set
Pos as 0.000 , as shown in the following screenshot:
The textures required to draw the wood effect summed and connected to the shader part of the material
16. Now add a MixRGB node (press Shift + A and navigate to Color | MixRGB) and
connect the Add1 node's Color output to its Fac input socket. Set the Color1 values
of R to 1.000 , G to 0.500 , and B to 0.150 . Set the Color2 values of R to 0.694 ,
G to 0.205 , and B to 0.027 .
17. Press Shift + D to duplicate the MixRGB node. Paste the duplicate right after
the original node. Connect the MixRGB node's output to the Color2 input socket,
change Blend Type to Multiply, and label it as Multiply3 .
 
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