Graphics Reference
In-Depth Information
18. Add a Frame (press Shift + A and navigate to Layout | Frame). Press Shift and select
the three texture nodes, the three ColorRamp nodes, the four MixRGB nodes, and then
the Frame. Press Ctrl + P to parent them. Label the frame as COLOR , as shown in the
following screenshot:
Adding more color to the veining
19. Add a new Noise Texture node (press Shift + A , navigate to Texture | Noise Texture,
and label it as Noise Texture2 ), a Math node (press Shift + A and navigate to
Converter | Math), and a Bump node (press Shift + A and navigate to Vector |
Bump).
20. Connect the Mapping3 node's output to the Vector input socket of the Noise
Texture2 node. Then connect the Color output of this node to the second Value
input of the Math node. Set its Operation to Add, label it as Add2 , and connect
its output to the Height input socket of the Bump node.
21. Set the Bump node's Strength value to 0.200 . Connect the Normal output of the
Bump node to the Normal input of the Fresnel, Diffuse BSDF, and Glossy BSDF
nodes inside the SHADERS frame. Set the Noise Texture2 node's Scale
value to 43.000 and Detail to 16.000 .
22. Go to the Add1 node inside the COLOR frame, click on the output node, and drag it
so that it is connected to the first Value input socket of the Add2-Math node.
23. Add a Frame (press Shift + A and navigate to Layout | Frame). Select the three
nodes and then the Frame. Press Ctrl + P to parent them. Label the frame as BUMP ,
as shown in the following screenshot:
 
Search WWH ::




Custom Search