Graphics Reference
In-Depth Information
How it works...
You have probably noticed that this recipe is simply a variation of the generic plastic shader.
We changed the color to white, and instead of Noise Texture, we used a Voronoi Texture
node with a different scale to add the typical polystyrene pattern. Then, by increasing the
Roughness value of the Glossy BSDF shader, we made the specularity more diffused.
Creating a clear (glassy) polystyrene
material
In this recipe, we will create a glassy polystyrene material (which you find on the body of
ballpoint pens), as shown in the following screenshot:
The glassy polystyrene material as it appears in the final rendering
Getting ready...
First, we need the usual preparation:
1.
Start Blender and load the 9931OS_Suzanne_start.blend ile.
2.
Select the Suzanne mesh and press T . In the Tool Shelf panel on the left side,
select Flat under Shading. Press T again to close the Tool Shelf panel.
3.
Go to the Object modifiers window in the Properties panel and delete the
Subdivision Surface modifier. Add a Solidify modifier and set the Thickness
value to 0.0350 . Add a Bevel modifier and set the Width value to 0.0050 .
Uncheck the Clamp Overlap item.
 
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