Graphics Reference
In-Depth Information
2.
Switch the Diffuse BSDF shader with a Mix Shader node, and in the first Shader slot,
select a Diffuse BSDF shader. In the second Shader slot, select a Glossy BSDF node.
3.
Set the Diffuse BSDF shader color and the Glossy shader color to pure white. Set
the Roughness value of the Glossy BSDF shader to 0.600 . Add a Fresnel node
(press Shift + A and navigate to Input | Fresnel). Connect its output to the Fac
input socket of the Mix Shader node. Set the IOR value to 1.550 .
4.
Add a Voronoi Texture node (press Shift + A and navigate to Texture | Voronoi
Texture), a Texture Coordinate node (press Shift + A and navigate to Input | Texture
Coordinate), and a Mapping node (press Shift + A and navigate to Vector | Mapping).
5.
Connect the Object output of the Texture Coordinate node to the Vector input of
the Mapping node, and the output of this node to the Vector input of the Voronoi
Texture node.
6.
Set the Voronoi Texture node's Scale value to 25.000 . Add a Bump node (press Shift
+ A and navigate to Vector | Bump). Connect the Fac output of the Voronoi Texture
node to the Height input socket of the Bump node, and the output of this node to the
Normal input sockets of the Diffuse BSDF and Glossy BSDF shader nodes.
7.
Check the Invert item on the Bump node and set the Strength value to 0.500 ,
as shown in the following screenshot:
The white expanded polystyrene material network
8. Press Shift and select the Cube object and Suzanne. Then press Ctrl + L , and in the
Make Links pop-up menu, select the Material item to assign the material of the
active object to the other object.
9. Save the file as Plastic_expanded_polystyrene.blend .
 
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