Graphics Reference
In-Depth Information
9.
Set the Noise Texture node's Scale value to 50.000 . Add a Math node (press Shift +
A and navigate to Converter | Math). Connect the Noise Texture node's Fac output
to the first Value input of the Math node. Set the Math node's Operation to Multiply
and second Value to 0.050 . Connect its Value output to the Displacement input
socket of the Material Output node, as shown in the following screenshot:
The very simple bump effect added to the shader nodes by connecting the output of the Noise Texture node to the
Displacement input socket of the Material Output node
10. Save the file as Plastic_soft.blend .
How it works...
This is one of the simplest materials you can build in Cycles. It consists of a colored Diffuse
BSDF component mixed at 50 percent with a white Glossy BSDF shader and another low Glossy
BSDF shader to make the specular effect more diffused. A tiny Noise Texture node, connected
directly to the Displacement input of the Material Output node, adds a slightly dotted bump
effect to the whole material, as if it is some kind of industrial plastic used for toys.
 
Search WWH ::




Custom Search