Graphics Reference
In-Depth Information
9.
Select the Mix Shader node, press Shift + D to duplicate it, and paste it between
the first Mix Shader node and the Material Output node. Connect the Translucent
BSDF node's output to the second input socket. Set the Fac value of the second Mix
Shader node to 0.300 . Here is a screenshot of the basic shader for your reference:
The basic shader for the snow material
10. Add a Noise Texture node (press Shift + A and navigate to Texture | Noise Texture)
and press Shift + D to duplicate it. In the Properties panel of the Node Editor window
(press the N key to make this appear if necessary), label them Noise Texture01
and Noise Texture02 .
11. Add a Texture Coordinate node (press Shift + A and navigate to Input | Texture
Coordinate) and a Mapping node (press Shift + A and navigate to Vector |
Mapping). Connect the Object output of the Texture Coordinate node to the Vector
input of the Mapping node. Then connect the Vector output of the Mapping node to
both the Vector input sockets of the Noise Texture nodes.
 
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