Graphics Reference
In-Depth Information
12. Add a Math node (press
Shift
+
A
and navigate to Converter | Math) and press
Shift
+
D
to duplicate it three times so that you obtain four Math nodes. Label
them
Math01
,
Math02
,
Math03
, and
Math04
.
13. Connect the Noise Texture01 node's Fac output (the gray one) to the first Value
input of the Math01 node and set the second Value to
2.000
.
Set the Operation to Multiply.
14. Connect the Fac output of the Noise Texture02 node to the first Value input
of the Math02 node and let its second Value be the default, which is
0.500
.
Set the Operation to Multiply.
15. Now connect both the output of the two previous Math nodes to the input Value
sockets of the Math03 node. Set the Operation to Add.
16. Connect the output of the Math03 node to the first Value input of the Math04
node. Set its Operation to Multiply and let the second Value be the default,
which is
0.500
.
17. Connect the Math04 node output to the Displacement input socket of the
Material Output node.
18. Now go to the Noise Texture02 node and change the Scale value to
15.000
.
Leave the other values (also for the Noise Texture01 node) as they are (that is,
5.000
for Scale,
2.000
for Detail, and
0.000
for Distortion).
19. Go to the Mapping node and set the Scale value to
0.500
for all three
axes. Now the Blender UI will look like what is shown in this screenshot:
The bump pattern