Graphics Reference
In-Depth Information
Getting ready
Start Blender and switch to Cycles Render. Then perform the following steps:
1. Delete the default Cube and add a Plane. Go to Edit Mode and scale it 15 times
bigger (30 units per side; press Tab , then press S , enter the digit 15 , and press
Enter ). Go out of Edit Mode.
2. Go to the Object modifiers window and assign a Subdivision Surface modifier to
the Plane. Switch from Catmull-Clark to Simple, and set the levels of Subdivisions
for both View and Render to 4 . Check the Optimal Display item.
3. Assign a second Subdivision Surface modifier. Again, switch to Simple, set the levels
of Subdivisions for both View and Render to 4 , and check the Optimal Display item.
4. Assign a Displace modifier. Click on the Show texture in texture tab button
to the side of the New button. In the Texture window, click on the New button,
select Voronoi texture, and increase the Size value to 1.80 . Go back to the Object
modifiers window and set the displacement Strength to 0.100 .
5. Assign a second Displace modifier and select the default Clouds texture. Set the Size
value to 0.75 , the Depth value to 5 , and the displacement Strength value to 0.150 .
6. Assign a third Displace modifier. Again, select the default Clouds texture and
increase the Size value to 4.00 (the slider arrives at a maximum of 2.00 , but you
can click on the value and enter higher values) and the Depth value to 4 . Then
switch Noise from Soft to Hard and click on the Basis button to change Noise Basis
from Blender Original to Voronoi F4. Go to the Colors subpanel above the Clouds
subpanel, and adjust the Brightness value to 0.900 and the Contrast value to
1.500 . Set the displacement strength to 0.500 .
7. In the Shading subpanel (which is accessible from the Transform menu),
under the Tool Shelf tabs to the left of the 3D view, click on the Smooth button.
8. Go to the World window and click on the Use Nodes button in the Surface
subpanel under the Properties panel. Then click on the little square with a dot on
the right side of the Color slot. From the menu, select Sky Texture. Set the Strength
value to 1.400 .
9. Go to the Outliner and select the Lamp item. Go to the Object data window and
click on Use Nodes. Then change Type of Lamp to Sun and set the Strength value
to 1.400 . Change the light color values to 1.000 for R, 0.935 for G, and 0.810 for
B. In the orthogonal top view (press the 7 and 5 keys in the numeric keypad), rotate
the Sun Lamp by 90° .
10. Place the Camera to have a nice angle on the Plane (you can also use the Lock
Camera to View item in the (press N ) Properties side panel), and switch from
the 3D view to the Camera view (by pressing 0 from the numeric keypad).
 
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