Travel Reference
In-Depth Information
5. Let Off Steam
Time at a Disney theme park is extremely regimented for younger children. Often
held close for fear of losing them, they are ushered from line to line and attraction to
attraction throughout the day. After a couple of hours of being on such a short leash,
it's not surprising that they're in need of some physical freedom and an opportunity
to discharge that pent-up energy. As it happens, all of the major theme parks except
Epcot offer some sort of elaborate, creative playground perfect for such a release. Be
advised that each playground (or plaza) is fairly large, and it's pretty easy to misplace
a child while they're exploring. All children's playgrounds, however, have only one
exit, so although your kids might get lost within the playground, they cannot wander
off into the rest of the park without passing through the single exit (usually staffed by
a Disney cast member).
YOUR DAILY ITINERARY
PLAN EACH DAY in three blocks:
1. Early morning theme park touring
2. Midday break
3. Late-afternoon and evening theme park touring
Choose the attractions that interest you most and check their bottleneck ratings
along with what time of day we recommend you visit. If your children are 8 years
old or younger, review the attraction's fright-potential rating. Use one of our touring
plans or work out a step-by-step plan of your own and write it down. Experience at-
tractions with a high bottleneck rating as early as possible, transitioning to attractions
with ratings of 6-8 around midmorning. Plan on departing the park for your midday
break by 11:30 a.m. or so.
For your late-afternoon and evening touring block, you do not necessarily have
to return to the same theme park. If you have purchased one of the Disney admission
options that allow you to “park-hop”—that is, visit more than one theme park on a
given day—you may opt to spend the afternoon/evening block somewhere different.
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