Game Development Reference
In-Depth Information
Let's look at what we are telling the computer to do. While the condition of the sprite is
onscreen, the action will be to rotate the sprite. If we were to run the game, the sprite will
rotate. This may seem like it is really simple, but imagine if you had to code all of that by
typing in commands. It would take a very long time. What we have just shown you is the
power of visual programming languages. They take out most of the work needed to devel-
op games. Instead, you can focus on creativity and design versus technicality.
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