Game Development Reference
In-Depth Information
Summary
In this chapter, we learned about Construct 2 and how it works. More importantly, we
learned how and why Construct 2 is an amazing engine to work with and why it can save
us time. Construct 2 has a visual programming language. We set up a small example in this
chapter and we saw that a visual programming language is easy to follow.
In the next chapter, we are going to talk about inputs and controls. Inputs and controls are
one of the most important parts of game design. Have you ever played a game with amaz-
ing graphics and amazing action but the controls don't work properly? Bad controls ruin
games from the hobby level to the AAA level. Luckily, Construct 2 has some fantastic con-
trols already set up and the engine is so versatile that you can add robust controls of your
own.
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