Game Development Reference
In-Depth Information
3.
To make the game harder, enter a value higher than 0.5, say 2 , in the set <scroll_
speed> to () block. Therefore, the bad food would show up at brick number 2,
instead of brick number 3.
4.
To make the game easier, enter a value higher than 3, say 5 , in the set bad_food_
start_grid_idx to () block. Therefore, the bad food would show up at brick number
5, instead of brick number 3.
Tweaking the movement of the player
Perform the following steps to tweak the movement of the player:
1. Go to the player's Scripts tab.
2. Find the when I receive <game_start> block.
3. To make the game easier, increase the value of the jump_steps or jump_wait_
time variable. The larger the jump_steps variable is, the higher the player sprite
will jump.
4. Moreover, we can make the player fall faster after he jumps. To do so, increase the
value of the fall_speed variable.
Tweaking the bad food ratio
Assume your food sprite costume list is as the one shown in the following screenshot (as
included in the starter project):
To make the game easier, reduce the bad food raio by performing the following steps:
1.
Go to the food sprite's Scripts tab.
2.
Find the when <green lag> clicked block.
3.
To make the game easier, enter a value lower than 3, say 2 , in the set <good_food_
start_cos_idx> to () block. There would be one bad food type.
4.
To make the game harder, enter a value higher than 3, say 5 , in the set good_food_
start_cos_idx to () block. Then there will be four bad food types.
 
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