Game Development Reference
In-Depth Information
4. We name this sprite arrow .
That's all we need to do. We are now ready to script these new sprites.
Engage thrusters
We will first place the bow sprite at a random place in the maze, just like we did with the
sword. Because this is efecively the same sequence of instrucions, we can easily copy the
scripts from sword to bow :
1. We drag both the createMaze and startGame listener from the sword to the bow to
create copies.
2. We just need to change the word to add to the items list from sword to bow .
With that, the placement of the bow item is done. It can now be picked up by the cat. To use
it, we will add scripts to the arrow sprite, which will be the acive part of this weapon.
1.
Drag both the createMaze listener and the () key pressed script to arrow to
make copies.
2.
First, we change the key to be pressed as a , for arrow.
3.
Then, we check using the if <items> contains <bow> block where sword has been
replaced by bow .
 
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