Game Development Reference
In-Depth Information
2. We make the sprite go back 10 layers instead of 5 by entering 10 in the go back ()
layers block.
3. We enter 80 in the set size to () % block to make the sprites a bit smaller.
These objects are a bit further in the distance.
4. We will emphasize by placing them a bit higher on the stage. We change its
staring y value to -100 .
5. These objects will also move a bit slower because they are more distant,
so we change the value of speedMultiplier to 1.5 .
6. We also need to change the random height range to correspond with the
new basic height. A value between -90 and -110 should be okay.
For the second copy, we make similar changes with the following values:
F Enter 15 in the go back () layers block
F Enter 60 in the set size to () block
F Change the staring value of y to 70
F Change the value of speedMultiplier to 1
F Enter the values -60 and -80 for the height range
The parallax background is now ready to go as shown in the following screenshot:
 
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