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7. Redo the 3D line integral convolution example to perform volume ren-
dering instead of just showing the outside of the volume.
8. Volume-rendered 3D line integral convolutions are very clutered. Find
ways to selectively decimate the volume so that the entire volume is not
filled, as shown in Figures 15.43 and 15.44.
9. Adapt the direct volume rendering shader to render isosurfaces as shown
in Figure 15.18, repeated above. Let the user give the S* value on a slider.
Use lighting as discussed in Exercise 4 above.
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