Graphics Reference
In-Depth Information
Figure 15.42. Volume rendering with lighting and tolerances.
5.  Set the tolerance in the lighted volume shader, as shown in Figure 15.42.
6. Redo the 3D line integral convolution example with a solenoid flow vol-
ume:
(
)
2
2
v zx y
=
+
,
x
(
)
v zx z
=
2
+
2
,
y
(
)
2
2
v yx y
=
+
.
z
This is shown in Figure 15.43.
Figure 15.43. 3D line integral convolution.
(Image courtesy of Vasu Lakshmanan.)
Figure 15.44. A decimated line integral convo-
lution. (Image courtesy of Vasu Lakshmanan.)
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