Graphics Programs Reference
In-Depth Information
tab. When a simulation is baked, it is similar to ren-
dering files for an animation sequence. Files are cre-
ated and saved to a folder on the computer's hard drive
(refer to wiki.blender.org/index.php/Doc:2.6/Manual/
Physics/Fluid/Domain#Baking ). The path to the folder
where the baked files are saved can be seen in the “Flu-
id: Domain” tab (Figure 17.8).
The folder for the storage of bake files can be
changed to any folder you wish by clicking on the
file browser icon and navigating to a folder in the file
browser window (see the navigation section in Chap-
ter 2 for a refresher). If the bake is executed without
altering the path, the bake file will be saved in the
default folder. When a simulation is baked without
altering the destination folder, any existing bake file
is overwritten. To delete a bake file, select the storage
folder and delete the files or shred the folder.
Figure 17.8
Click to open the file browser window to change
where the bake is saved.
17.3 Basic Setup (Scenario 2)
The setup in Figure 17.9 is a basic scene configuration to demonstrate a fluid simulation
in accordance with Scenario 2. The camera and light are not shown in the screenshot, but
they must exist in the scene. In this scenario, the fluid will flow in a stream from the inflow
object sphere, down the obstacle object trough, and into the obstacle object cup. All objects
participating in the simulation must be within the confines of the domain (Figure 17.10).
Figure 17.9
17.3.1 Domain Object Setup
You'll notice that the domain cube has been scaled to confine the participating objects in a
restricted volume of space. The procedure for assigning the cube as the domain and setting
 
 
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