Graphics Programs Reference
In-Depth Information
Figure 14.9
Figure 14.10
translation of the cube, multiple transformation controls
can be established. Adding constraints places them in a
stack and the position in the stack may be adjusted.
14.4 Tracking Constraints
Here are a list of the tracking constraints available in Blend-
er and their functions:
C l a m p To. Clamps or locks the position of the
object to a target curve.
Damped Track. Constrains one local axis of the
object to always point towards the target object
(Figure 14.11).
Inverse Kinematics. Can only be applied to bones (see Chapter 15 on arma-
tures).
Locked Track. Similar to a damped track constraint with more axis control.
Spline IK. Can only be applied to bones (see Chapter 15 on armatures).
Stretch To. Stretches the object towards the target object or compresses the
object away from the target object.
Track To. Causes the object to always point towards the target object no matter
where either the object or the target is positioned. For example, you can track
a camera to follow an object that is animated to move. Start with the default
blender scene in top view (number pad 7 - number pad 5). Select the camera
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