Graphics Programs Reference
In-Depth Information
unwrapping, but as soon as the image was entered in
the UV/image editor, Blender automatically mapped
the single face.
With the cursor in the UV/image editor window,
press the A key to select the face. The white outline turns
orange (Figure 5.20). You can then manipulate the face
map to position your image the way you want. Remem-
ber, use the G key to grab, the R key to rotate, and the
S key to scale (Figure 5.21). Note that the face map in
the UV/image editor is in vertex select mode. There are
also the options to select edge and face modes similar to
the selections in edit mode in the 3D window. There is
also a fourth option, which is island select mode (Fig-
ure 5.22). Some unwrapping operations divide the face
mesh into separate parts, and island select allows you to
select these parts.
One
face is
selected.
Face select mode
Figure 5.19
The white outline
turns orange.
Grab
Figure 5.20
Rotate
Scale
Figure 5.21
 
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