Graphics Reference
In-Depth Information
Figure 15-11
Making the armature dynamic
Figure 15-12
Disabling Physics on the mesh
2.
If you press P now and enter Play mode, you should see the character drop down onto the floor.
However, as you can see in
Figure 15-13
, the character is presently dropping down too far into the floor.
The reason for this is that the armature's collision boundary is too small.