Graphics Reference
In-Depth Information
Figure 15-11 Making the armature dynamic
Figure 15-12 Disabling Physics on the mesh
2. If you press P now and enter Play mode, you should see the character drop down onto the floor.
However, as you can see in Figure 15-13 , the character is presently dropping down too far into the floor.
The reason for this is that the armature's collision boundary is too small.
 
 
 
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