Graphics Reference
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Figure 5-62 Rigging the new sleeve mesh to the new armature
5. In a final rigged mesh for animation with no active simulations, there is no reason to have multiple
layers of mesh. On the contrary, having mesh clothes over a mesh body will likely result in penetration
wheretheinnermeshpopsthroughthesurfaceoftheoutermesh.Sincethesleevenowhasthearmshape
modeled into it, there'snoneed forthe actual arm model toextend throughthe sleeve. Delete the vertices
of the arm that will not be seen so that you have an Arm object like the one shown in Figure 5-63 .
 
 
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