Graphics Reference
In-Depth Information
Figure 5-63
The Arm mesh object with unseen vertices deleted
You're basically finished now. Test your mesh by creating a simple action with a range of positions roughly
representativeofwhatyourcharacterwillbedoingsothatyougetasenseofhowthesleevewilllookwhenbent
and extended in different ways.
Figure 5-64
shows renders of the same process but with the Subsurf level set
at 3 and with Self Collision activated on the cloth simulation. If your resources allow, try running a simulation
with these settings as well.