Graphics Reference
In-Depth Information
Figure 5-63 The Arm mesh object with unseen vertices deleted
You're basically finished now. Test your mesh by creating a simple action with a range of positions roughly
representativeofwhatyourcharacterwillbedoingsothatyougetasenseofhowthesleevewilllookwhenbent
and extended in different ways. Figure 5-64 shows renders of the same process but with the Subsurf level set
at 3 and with Self Collision activated on the cloth simulation. If your resources allow, try running a simulation
with these settings as well.
 
 
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