Graphics Reference
In-Depth Information
Figure 5-60 The modifier stack before applying each modifier from top to bottom
2. In Object mode, copy the armature and place the copy on a separate layer so that you can work with
it and the new meshes without dealing with the old armature and meshes. The copied armature will have
the same action associated with it as the original armature.
3. Withoutchangingframes,enterPosemodeandchooseApplyPoseAsRestposefromthePosemenuin
the 3D viewport header, as shown in Figure 5-61 . This does what you expect from the name. The current
bent-arm pose will become the rest pose to which the armature returns when all the transformations on it
are canceled. Since you applied the deformation to the arm and sleeve meshes, the new rest pose should
fit them perfectly.
4. Rig the sleeve to the armature by parenting it as shown in Figure 5-62 and choosing Armature Deform
With Automatic Weights, just as you've done with other meshes before. Do the same thing to the arm
mesh.
 
 
 
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