Graphics Reference
In-Depth Information
Figure 3-12 Rough editing the shape of the head
Because the vertex count is static for each multiresolution level during sculpting, it is a good idea to add
somegeometrytoplacesthatwillrequirehigherresolutiontomodel.Sinceyouknowinadvancethatthebaby's
ear and face will require more detail to model than the top of its head, you can make some cuts and extrusions
to add vertices to these areas, as shown in Figure 3-13 and Figure 3-14 . For the ear, I used the Knife tool (K
key), the Loop Cut tool (Ctrl+R) and the Smooth command (W key menu). For the face, I extruded and scaled
the faces of the scale, used the Loop Cut tool, and smoothed several times.
 
 
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