Graphics Reference
In-Depth Information
Figure 3-11 The reference image in front and side views
8. Enter Edit mode and select all the vertices by pressing the A key. Press the W key to bring up the
Specials menu, and select Subdivide Smooth two times. Scale the resulting subdivided mesh to approx-
imately match the size of the head.
It is helpful to sketch out a rough shape before beginning to sculpt. Scale the whole mesh along the x-axis
to fit the size of the face in Front view. In Side view, select vertices in Transparent View mode to ensure that
both right and left vertices are selected, and push them around to sketch out the shape of the head, as shown in
Figure 3-12 .
 
 
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