Graphics Reference
In-Depth Information
TheonlyotherthingyouneedtodoistomakesureyourviewportshadingissettoGLSLinthe3Dviewport
propertiesshelf,whichyoucantogglebypressingtheNkeywhileyourcursorisoverthe3Dviewport,andthat
the viewport shading mode in the 3D viewport header is set to Textured, as shown in Figure 2-88 .
Figure 2-88 Shading mode set to Textured in the 3D Viewport
This technique makes a wide variety of shading and reflection attributes possible in real time. This approach
is especially nice to use when sculpting, because it allows Blender to ignore lamps during GLSL shading. You
can try out your material captures in the next chapter when you explore Blender's sculpting tools.
 
 
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