Graphics Reference
In-Depth Information
Table 3-4
EGL Pixel Buffer Attributes (continued)
Token
Description
Default Value
EGL_MIPMAP_TEXTURE
Specifies whether storage
for texture mipmap levels
(see Chapter 9, “Texturing”)
should be additionally
allocated. Valid values are
EGL_TRUE and EGL_FALSE .
EGL_FALSE
There are a number of ways that eglCreatePbufferSurface could fail. Just
as with window creation, if any of these failures occur, EGL_NO_SURFACE
is returned from the call and the particular error is set. In this situation,
eglGetError will return one of the errors listed in Table 3-5.
Table 3-5
Possible Errors When eglCreatePbufferSurface Fails
Error Code
Description
EGL_BAD_ALLOC
This error occurs when the pbuffer cannot be allocated
due to a lack of resources.
EGL_BAD_CONFIG
This error is flagged if the provided EGLConfig is not a
valid EGLConfig supported by the system.
EGL_BAD_PARAMETER This error is generated if either the EGL_WIDTH or
EGL_HEIGHT provided in the attribute list is a negative value.
EGL_BAD_MATCH
This error is generated if any of the following
situations occur: if the EGLConfig provided does
not support pbuffer surfaces; if the pbuffer will be
used as a texture map ( EGL_TEXTURE_FORMAT is not
EGL_NO_TEXTURE ), and the specified EGL_WIDTH and
EGL_HEIGHT specify an invalid texture size; or if either
EGL_TEXTURE_FORMAT and EGL_TEXTURE_TARGET
is EGL_NO_TEXTURE , and the other attribute is not
EGL_NO_TEXTURE .
EGL_BAD_
ATTRIBUTE
This error occurs if either EGL_TEXTURE_FORMAT,
EGL_TEXTURE_TARGET , or EGL_MIPMAP_TEXTURE
is specified, but the provided EGLConfig does not
support OpenGL ES rendering (e.g., only OpenVG
rendering is supported).
Putting this all together, we create a pbuffer, as shown in Example 3-5.
 
 
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