Graphics Reference
In-Depth Information
Chapter 16
OpenGL ES Platforms
As of this writing, OpenGL ES 3.0 is available in Android 4.3+, iOS 7 (on
the iPhone 5s), Windows, and Linux. We attempted to make the sample
code for the topic available on as many platforms as possible. We want
our readers to be able to choose the OpenGL ES 3.0 platform that is most
relevant to them. In this chapter, we cover some specifics of getting up
and running while building the sample code with the following platforms:
• Windows (OpenGL ES 3.0 Emulation) with Microsoft Visual Studio
• Ubuntu Linux (OpenGL ES 3.0 Emulation)
• Android 4.3+ NDK (C++)
• Android 4.3+ SDK (Java)
• iOS 7 with Xcode 5
Building for Microsoft Windows with
Visual Studio
After downloading the sample code from the topic's website (opengles-
book.com) and installing CMake v2.8 (http://cmake.org), the next step
to build the sample code for Windows is to download an OpenGL ES 3.0
Emulator. Three choices of emulators are currently available:
• Qualcomm Adreno SDK v3.4+, available from http://developer
.qualcomm.com/develop/
 
 
 
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