Graphics Reference
In-Depth Information
(continued)
pname
specifies GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE ,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME ,
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE ,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE ,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE ,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE ,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE ,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE ,
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE ,
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING ,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER ,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL ,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
specifies an integer array for storing the returned parameter
values
params
Summary
As there is a large amount of state information in OpenGL ES 3.0, in this
chapter we provided a reference for the various state queries that your
applications can make. Next, in the final chapter you will learn how to
build the OpenGL ES sample code in this topic for various OpenGL ES
platforms.
 
 
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