Graphics Programs Reference
In-Depth Information
3. In the
Open Bitmap File
window that pops up, browse for and select
the HDRI file that you will be using. (In my case, the
Et-
nies_Park_Center_Env.hdr
file.)
4. In the
UVW
section at the bottom of the editor controls, set
UVW Type
to
UVWGenEnvironment
.
5. Click on
OK
to exit
Editor
.
Let's take a render at this point to see how things are shaping up by clicking on the
Render
button up on V-Ray's main toolbar.
As you can see in the finished image, while producing a reasonably decent overall
effect, the current GI (skylight) intensity value of
1.0
is perhaps just a little too bright
for what we are trying to create here. We also have more color saturation showing
up in the scene than is perhaps necessary or desirable.
To fix the problems that I am seeing, let's first of all reduce the intensity of the HDRI
by effectively dialing down its brightness:
1. We can do this by setting the
GI (skylight) intensity spinner
value to
0.05
.
2. And we can then adjust the saturation of the image a little by clicking on the
GI (skylight) map
button and with the
Color Space
value in the controls at
the top set to
Gamma Corrected
, set the
Gamma
value just to the right to a
value of
2.0
, and click on
OK
to exit the editor.
As always, whenever making subtle changes we really need to see how effective
they are by taking yet another test render. Take a look at the following screenshot:
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