Game Development Reference
In-Depth Information
Sources of art and SFX
It's well known that programmers don't do art (except for a very talented few): more often
than not, we end up with either bad code or programmer art. However, there are many great
resources to get assets for your title, even if they are only placeholders until you find a de-
signer who is worthy of your vision. The following are some of the best places to start your
journey from:
• One of the latest marketplaces to spring up plenty of assets is the new GameDev
Market. It is chock-full of 2D, 3D, textures, and even sample GUI art of which
some are paid and some free. If you wish, you can also sell your own assets. The
store is available at https://www.gamedevmarket.net/ .
• If free art helps you begin your title (sometimes even finish it), then one of the
biggest sites is the OpenGameArt site. It has hordes of free-to-use assets, from
spritesheets to textures and even audio, and it is available at ht-
tp://opengameart.org/ .
• The VG resource is a forum-based art system where you can download or even re-
quest art and SFX. It is well worth a look (so long as you wear shades) and is
available at http://www.vg-resource.com/ .
• Another source of freely available assets under a creative commons license is the
aptly named search site, http://search.creativecommons.org/ .
• As we had an entire chapter in this title where we worked with maps, it only seems
fair to point out this free resource for maps at http://freefantasymaps.org/ .
• A good review of some of the other most common map solutions out there for
titles can be found at http://nevermetpress.com/six-rpg-map-making-solutions-for-
your-game#.U6V1LvldURq .
• Inspiration is hard to come by at times, so the following sites are well worth
browsing for the next big idea (some assets can be used, just check the license):
http://commons.wikimedia.org/wiki/Main_Page
https://www.tumblr.com/
https://www.pinterest.com/
• If you are looking for some cool effects, visit http://dm4331-sidm-
s1-2012-06.blogspot.co.uk/2012/07/updates-for-healing-and-fire-effects.html . I
used assets from this site for the blood splatter effects in Chapter 9 , Getting Ready
to Fight .
• Finally, sometimes projects don't go well and sometimes they die. However, if you
are like these guys, you can share your content from your title. The following two
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